Finnish Brutality, AUG 24–25, 2024

Finnish Brutality

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Finnish Brutality 2024

  • Loppi range, August 24–25, 2024.
  • Largest Finnish Brutality so far: 2 days, 10 stages and 200 contestants
  • The first batch of tickets will be available this Friday APR 19th at 12:00 Finnish time (UTC+3). Follow this page for more information. Price of the ticket is 169.99 EUR (including vat), 154.99 EUR (excluding vat), 190.99 USD, 1989.00 SEK, 241.99 CAD or 168.71 GBP (including vat).

Finnish Brutality is a 2-gun action match that Varusteleka has been organizing together with InRange TV since 2018. The Brutality matches test the contestants’ physical fitness and marksmanship in the form of various stages.

Finnish Brutality 2023

See also these Finnish Brutality videos:

Brutality Bootcamp

Prepare yourself for the coming event with the Brutality Bootcamp! Follow Jenkarolina, SK Tactical and Defendo Green Director for images, videos and training tips. See #brutalitybootcamp for more content on Instagram.

Jenny Koskimäki @jenkarolina

I shot a rifle for the first time during armed service in 2012, found SRA in 2016, and really got going in 2018. Started an SRA practice group for women in South Tavastia, which is growing rapidly.

  • 2021 SRA Ladies Finnish Champion
  • 2020 IPSC PCC Ladies Finnish Champion
  • In the national women's coaching group w. coach Raine Peltokoski

Sami Kallinen @sktactical

I've been into practical shooting for 5 years or a bit under 100 matches. The Finnish Brutality in 2018 opened my eyes to the shortcomings of my physical capability. Part-time firearms instructor.

  • Finnish Brutality 2019 and 2020 Open Division Champion
  • VaRes Cup 2020 Open 2nd, IPSC Shotgun Open 2019 Finnish Champion, SPOLcup 2018 Open 2nd

Petteri Kantola @defendogreendirector

Expert of all trades, devout practicioner of exercise, probably the busiest retiree in Finland.

  • FDF Air Force Major, Ret.
  • Combat SAR, Force Protection, Combatives, CQB, Use of Force, Firearms, S.E.R.E inst.
  • Defendo 4. Degree blackbelt

Improve your Kasarda Drill

Experienced Brutality shooters have probably noticed that the matches most often feature the Kasarda Drill, where most of the stage consists of throwing a kettlebell downrange and firing from the spot where the KB landed. In this article, I'm dissecting the procedure and provide tips for improving your success on this stage.

The main attributes that are put to test on this stage are the ability to throw a KB far away, sprint, assume a prone position quickly, use a rifle to hit a standard steel target 100-150m (109-164 yd.) away, get up, and repeat this process until you have covered a certain distance, e.g. 50 meters (55 yd.). The stage may feature other tasks such as pistol shooting, engaging a spinner, and so on.

Toss the KB

For a good result, you need explosive strength and a good throwing technique, which I will cover first.

The KB is thrown forward with a swing from between the legs. The best way to initiate the swing is to stand well behind the KB so that picking up the KB makes it already swing back. Then you swing forward with the legs, hip, and core, add some momentum with your arms and release the KB at the right moment - all while decisively shifting your weight forward.

Start practicing just the swing first. The grip relies primarily on your middle and ring fingers. Keep your back straight, squat, and pick up the KB. Let the KB swing back and extend your legs and hips as it swings forward. At this point, the arms are not a major contributor and you can keep your elbows to your sides.

When you are comfortable with the swing, try the American Swing where you lift the KB above the height of your head. After extending your legs and hip, lift the KB straight up.

Next, you're ready to throw: build up speed with the swing and instead of lifting the KB straight up, aim about 32-38 degrees up to maximize the length of the arc. Put the whole motion of your body behind the KB and release. Try out lower and higher angles to find the right moment and angle of release for your proportions.

Strength and endurance

The stage is physically challenging: you are unleashing your maximum explosive strength and performing many burpees i.e. going prone and getting up. The following exercises help you perform better and continue doing so without gassing out:

Lactic endurance training. Throw the KB as far as you can, run to it, go prone and get up, and throw again. Keep going for 180 seconds. Repeat three times with three-time breaks in between. Twice a week is good for you!

Strength training. Deadlift, squat, power clean, and snatch are weightlifting exercises that improve your maximum strength and explosive strength to extend the length of your KB throw. Two sessions per week is the way to improvement.

Shooting practice. Practice stressed shooting, i.e. how to level your pulse a bit before pulling the trigger, and how to make hits even when your heart rate is close to maximum. This skill can only be acquired through practice; biathlonists are experts in this.

Train hard and see you at Finnish Brutality!

Instructor Petteri Kantola,
Defendo Green Director

Improve your shooting

Off-hand shooting with rifles and how to grip a pistol.

Check out these tips from Jenny and Jari to improve your performance with the spinner target!



Divisions

Irons

  • Rifles and handguns with iron sights only.
  • Rifle magazines may not be larger than 30 rounds.
  • Pistol magazines may not be larger than 17+1 rounds.
  • Configuration of gear may not change throughout the event.

You, everything you're wearing, and your gear will remain unaltered throughout all stages. Example: If you wear kneepads on one stage, you wear kneepads on all stages. Exceptions: Snacks, repair parts, water, ammunition.

Open

No restrictions on gear or equipment.

Armored (SRA TST)

No restrictions on gear, weapons or equipment as long as all of it is retained throughout the entire match. Gear needs to be carried/worn on stage, those can be removed when the shooter is not on the stage. All the mandatory gear needs to be carried/worn while on stage. It is forbidden to drop mandatory gear while on stage in order to lighten carried gear (Note: While doing quick magazine change it is ok to drop the magazines)

Mandatory gear needs to be accessible so that the shooter can access those with one hand. (For example the 3 mandatory rifle mags must be accessed with one hand, but any additional rifle mags can be for example in a backpack)

The stage staff is monitoring the combat division shooters gear and can perform an inspection or measure the weight of the gear if they think the weight is under the 12 kg minimum weight. In case the gear of a combat division shooter is inspected and noticed that the gear is not fulfilling the regulations then the shooter is removed from the combat division. This follows the same principle if the shooter in standard division shoots one stage with open division rifle the shooter is automatically changed from standard to open division.

Equipment required during the stages for Armored (SRA TST) shooters. Shooter needs to carry these when the stage starts (In the stage briefing it can be instructed that some combat division mandatory gear is not needed on that stage):

  • Pistol which shooter is using in the contest. Pistol is carried in the holster which shooter is using in the contest, if pistol is not needed in the stage then the shooter can insert an empty magazine into the pistol with range officer's permission.
  • At least 90 rounds of ammo which are at least in three 30 round magazines. Exception to this are the magazines of rifles which are using "long" cartridge (for example 7,62x51), in this case magazine of 20 rounds is enough
  • At least 30 rounds of ammo which are at least in two magazines
  • At least 1 liter of water. (Note: Shooter can drink the water during the contest, however shooter needs to make sure that he/she is carrying at least 1 liter of water while on the stage)
  • Knife/multitool. (Length of the blade has to be at least 90mm)
  • Flashlight
  • Gloves. (Color needs to be discreet so that the gloves could be used in military service)
  • Sling (Needs to be carried, not necessary attached)
  • First aid kit. (Has to include at least CAT / tourniquet)
  • Plate carrier / Chestrig
  • Long sleeved shirt and pants with long leg, color of these clothes needs to be discreet so that those could be used in military service.
  • Military grade boots which color is dicreet so that those can be used in military service. Shoes needs to be give support to ankle and cover malleolus
  • The weight of the gear need to be at least 12 kg

Gear which is weighted (rifle, clothes, shoes etc. are not calculated in the weight):

  • Pistol the shooter is carrying
  • Plate carrier / Chestrig
  • Battle belt / Belt
  • Helmet. (All the accessories attached to the helmet are also counted into the weight. Note: Hearing protection, googles etc. are not calculated if the shooter doesn’t use helmet)
  • All protective vests
  • Gear that needs to be carried during the stage (listed above)
  • All the gear which are carried by the shooter including the knee and elbow pads

Category: Breacher

  • The contestants will perform a physical task after each stage.
  • The contestants' scores will be in both the Breacher category and in the Armored (SRA TST) division.
  • Breacher equipment rules are the same as Armored (SRA TST) division equipment rules.
  • Breacher category has room for 60 contestant. If more than 60 contestant enroll for Breacher-category, the participants will be selected randomly. Confirmation for approval in the Breacher category will happen after all tickets are sold.

Category: Cosplay

  • Best outfit will be rewarded. The outfit must be safe and in accordance with the division rules. A secret conclave will be summoned to perform the judging of the best outfit.

Rules

1 General Conduct & Dispute Resolution

1.1 Eye protection is mandatory for participants, spectators & officials at the event site.

1.2 Ear protection is mandatory for participants, spectators & officials while on or near a stage.

1.3 No participants or spectators shall consume or be under the influence of alcohol or non-prescription drugs at the event site. Any participant found to be impaired as a result of legitimate prescription drugs may be directed to stop shooting and leave the event site.

1.4 Clothing with any offensive images or wording will not be worn or displayed while at the event site.

1.5 Participants may be subject to event disqualification for safety or conduct violations. Disqualification will result in complete disqualification from the event, and the participant will not be allowed to continue nor be eligible for prizes.

1.6 Participants and spectators are expected to conduct themselves in a courteous and sportsman-like manner at all times. Any person who violates this rule may be ejected from the event site at the Range Master’s discretion. A participant shall be disqualified for unsportsmanlike conduct, including (but not limited to) cheating, making threats, assault, disruptive or distracting behavior, and willful disregard of Event Official instructions.

1.7 All disqualifications and reshoots are subject to approval by the Range Master.

1.8 Participants must compete for score according to the published match and squading schedule.

1.8.1 A participant who is not present at the scheduled time and date for a stage may not attempt that stage without the written approval of the Range Master, and the provisions of rule 6.1.11 will apply.

1.8.2 The challenge of practical shooting includes adapting to prevailing conditions. Participants will not be permitted to defer due to lighting or weather conditions, except when the Range Master determines that a stage attempt would (i) start outside the published hours for sun rise to-sunset, or (ii) put participant or Event Official safety in immediate jeopardy.

1.9 Any aspect not expressly covered in this document will be resolved with a ruling by the Match Director in consultation with the Range Master, making reference to the norms and precedents of 2014 USPSA Multi-Gun rules as they deem appropriate. Any ruling by the Match Director will be final, and will serve as a precedent for the duration of the event. If rules overlap, fully or partially, this document will take precedence.

2 Safety

2.1 All events will be run on cold ranges.

2.1.1 Participants’ firearms must remain unloaded at the event site except under the direction and immediate supervision of an Event Official.

2.2 Firearms may only be handled and/or displayed in a designated safety area.

2.2.1 Safety areas will be clearly marked with signs.

2.2.2 No firearm may be loaded in a safety area.

2.2.3 No ammunition (including dummy ammunition, snap caps or ammunition feeding devices) may be handled in a safety area.

2.3 Firearms may be transported to, from and between stages only in the following conditions:

2.3.1 Handguns must be cased or holstered, de-cocked and with the magazine removed.

2.3.2 Rifles must be cased, or secured muzzle up or down in a stable gun cart/caddy, or carried with the muzzle up or down. The chamber must be empty and detachable magazine removed. The use of high- visibility open bolt indicator devices is recommended as a courtesy to other event participants.

2.4 A participant who commits a safety violation will be stopped by an Event Official as soon as possible, and shall be disqualified. Examples of safety violations include:

2.4.1 An accidental discharge, defined as follows:

2.4.1.1 A shot, which travels over a backstop, a berm or in any other direction specified in the stage briefing as being unsafe. Note that a participant who legitimately fires a shot at a target, which then travels in an unsafe direction, will not be disqualified.

2.4.1.2 A shot which strikes the ground within 10 feet of the participant, except when shooting at a target closer than 10 feet. Also, a shotwhich strikes a prop where the bullet is deflected or does not continue to strike the ground, if the Event Official determines that the bullet would have struck the ground within 10 feet of the participant had it not been deflected or stopped by the prop.

2.4.1.3 A shot which occurs while loading, preloading, reloading or unloading a firearm.

2.4.1.4 A shot which occurs during remedial action in the case of a malfunction.

2.4.1.5 A shot which occurs while transferring a firearm between hands or shoulders.

2.4.1.6 A shot which occurs during movement, except while actually shooting at targets.

2.4.2 Unsafe gun handling, including (but not limited to):

2.4.2.1 Handling a firearm at any time except when in a designated safety area, or when under the supervision of, and in response to a direct command issued by, an Event Official. This does not apply to the carrying of rifles between and to stages.

2.4.2.2 If at any time during the course of fire, a participant allows the muzzle of his firearm to point rearwards (i.e. further than 90 degrees from the median intercept of the backstop, or in the case of no backstop, allows the muzzle to point up-range), whether the firearm is loaded or not.

2.4.2.3 If at any time during the course of fire, or while loading, reloading or unloading, a participant drops his firearm or causes it to fall, whether the firearm is loaded or not.

2.4.2.4 Allowing the muzzle to point at any part of the participant’s body during a course of fire (except for sweeping of the lower extremities while drawing or re-holstering a handgun, provided that the participant’s fingers are clearly outside the trigger guard).

2.4.2.5 While facing downrange, allowing the muzzle of a loaded handgun to point up-range beyond a radius of 3 feet from the participant’s feet while drawing or re-holstering.

2.4.2.6 Having more than one handgun and one rifle at any point in time during a course of fire (except for stage guns).

2.4.2.7 Failure to keep the finger outside the trigger guard while clearing a malfunction where the participant clearly moves the firearm away from aiming at targets.

2.4.2.8 Failure to keep the finger outside the trigger guard during loading, reloading, or unloading (except when de-cocking a handgun).

2.4.2.9 Failure to keep the finger outside the trigger guard during movement (except when engaging a target).

2.4.2.10 Holstering a loaded single-action self-loading handgun with the safety not applied, or a double-action handgun with the hammer cocked and the safety not applied, or a revolver with the hammer cocked.

2.4.2.11 Handling live or dummy ammunition, loaded magazines or loaded speed loading devices in a Safety Area.

2.4.2.12 Having a loaded firearm other than when specifically ordered to by an Event Official.

2.4.2.13 Retrieving a dropped firearm. Dropped firearms must always be retrieved by an Event Official who will, after checking and/or clearing the firearm, place it directly into the participant’s gun case, gun bag or holster.

2.4.2.14 Drawing a handgun while facing up-range or while prone.

2.4.2.15 Firing a shot at a metal target from a distance of less than 23 feet with a handgun or 147 feet with a rifle. The distance is measured from the face of the target to the nearest part of the participant’s body in contact with the ground.

2.4.3 Possession of any prohibited ammunition as defined in rule 3.3.

2.4.4 Unsafe abandonment of any firearm. Firearms may only be abandoned as stipulated in the stage briefing and in one of the following safe conditions:

2.4.4.1 Rifle loaded with safety/selector fully in the "safe" position. Handgun in the condition prescribed in rules 4.4.1.1 - 4.4.1.4. Muzzle pointed in the designated safe direction (e.g. pointing down into the receptacle).

2.4.4.2 Completely unloaded (no live ammunition anywhere inside the firearm). Muzzle pointed in the designated safe direction (e.g. pointing down into the receptacle).

2.4.5 Unloading any firearm in an unsafe manner.

2.4.6 Firing a shot while not legitimately engaging a target.

2.4.7 Pointing a firearm, whether loaded or unloaded, in any direction deemed by Event Officials to be unsafe.

3 Ammunition

3.1 Handgun ammunition shall be 7.62x25 (30 Tokarev) or greater.

3.2 Rifle ammunition shall be centerfire, minimum caliber 5.45mm, maximum caliber 12.7mm, unless otherwise stipulated in equipment division rules.

3.3 Ammunition containing tracer, incendiary, explosive, armour piercing, bare steel jacket or steel/tungsten/penetrator core projectiles is unsafe and prohibited. Bimetal projectiles (lead core with mild steel jacket covered in copper) may be permitted at Match Director discretion. No belted magnums or marking ammunition.

4 Firearms

4.1 All firearms used by participants must be serviceable and safe. Event Officials may inspect a participant’s firearms at any time to check they are functioning safely. If any firearm is declared unserviceable or unsafe by an Event Official, it must be withdrawn from the event until it is repaired to the satisfaction of the Range Master.

4.2 Participants must use the same firearms (handgun and rifle) for the entire event.

4.3 If a participant's firearm becomes unserviceable, that participant may repair their firearm with directly equivalent replacement parts. If replacement parts result in a significant change to the firearm configuration, then the repair must be approved by the Range Master.

4.4 Unless otherwise stipulated in the stage briefing, the participant’s equipment will start the stage in the following conditions:

4.4.1 Handgun loaded to division start capacity and holstered as follows:

4.4.1.1 Single-action auto must have a manual safety catch fully set to the "safe" position.

4.4.1.2 Double-action auto must be decocked.

4.4.1.3 Safe action pistols must have all safety systems in place and functional.

4.4.1.4 Revolver must have the hammer down.

4.4.2 Rifle loaded to division start capacity and held in the low ready position (i.e. oriented with sights uppermost, buttstock in strong-side shoulder, hands in normal firing hold with finger outside trigger guard, muzzle at belt level), safety catch set to the "safe" position.

4.4.3 The participant may not touch or hold any firearm loading device or ammunition after the "Standby" command and before the start signal (except for unavoidable touching with the lower arms).

4.4.4 All equipment must start the stage secured on the participant’s person or firearms (i.e. equipment may not be otherwise pre-positioned on the stage). Belts, holsters, ammunition carriers and other equipment worn or carried by the participant may be changed, repositioned or reconfigured between stages.

5 Equipment Divisions

5.1 Participants will declare one equipment division at the beginning of the event.

5.1.1 Equipment divisions are: IRONS, OPEN, TST-SRA "Armored"

5.1.2 Failure to meet all of the equipment and ammunition requirements for the declared division shall result in the participant being placed into OPEN division. If the requirements of OPEN division are not met, the participant’s scores will be excluded from the final event results.

SPECIAL NOTE 1: A rifle SLING is required on the rifle for the entirety of the match. Single point slings are allowed but must be worn on the shooter or installed on the rifle for the duration of the match.

SPECIAL NOTE 2: SERPA and "Race" holsters are expressly forbidden.

6 Scoring & Penalties

6.1 Stage time will be based on time to complete the stage plus applicable penalties.

6.1.1 Each stage will have a written stage briefing:

6.1.1.1 The stage briefing will stipulate the number and type of targets, the manner in which they must be engaged, and the hits required to neutralize them.

6.1.1.2 The stage briefing will stipulate a time limit ("par time") for completing the stage.

6.1.1.3 The participant must complete the stage as stipulated within the time limit. Targets may not be intentionally left unhit – the participant must continue to engage the targets until they run out of ammunition or time. If a participant exceeds the time limit, they will be stopped by an Event Official and the stage will be scored as shot with the scored time at PAR time and all applicable miss penalties. Event Officials may prompt the participant on engagement of targets, and this will not be deemed to be interference.

6.1.2 Paper "shoot" targets must be neutralized:

6.1.2.1 Only holes made by bullets will count for score/penalty. Evidence that the bullet made the hole must be present on the target (i.e. crown or grease ring/mark). Holes made by shrapnel, fragments or flying debris will not count for score/penalty. A perfect "Keyhole" round will count for score.

6.1.2.2 Paper targets require a minimum of 2 hits anywhere to be neutralized.

6.1.3 Knock-down targets (e.g. Pepper Poppers) must fall to be neutralized, or per RO discretion.

6.1.4 Reactive/ringing targets must react/ring as prescribed in the stage briefing (Event Officials will call hits).

6.1.5 Frangible targets (e.g. clay pigeons) must break by gunfire to score. A target with a significant piece visibly detached is considered "broken". 

6.1.6 Scoring a hit on each designated "No Shoot" target will incur a penalty. These will not be cumulative, there is one penalty for a hit "No Shoot" regardless of how many hits have struck that particular target.

6.1.7 Penalties may be applied at the Range Master’s discretion if a participant fails to comply with prescribed stage procedures.

6.1.8 The stage briefing may stipulate a shooting area sequence. During such a stage, once a participant begins shooting from a shooting area, they may not return to any previous shooting area (violation will incur penalties per rule 6.1.7 on a per-shot basis).

6.1.9 Additional penalties may be applied as stipulated in the stage briefing.

6.1.10 Stage Not Fired (SNF) penalty is 1500 seconds per stage not fired.

6.1.11 A participant who, by negligent or willful act, causes damage to range equipment or targets will be required to pay for repair thereof.

6.1.12 Some stages may have scoring requirements that deviate from the ones specified here and that will be clearly stated during in the stage description. It is up to the contestant to understand the scoring requirements per stage.

6.1.13 All penalties at this match are +60 seconds per instance - no shoots, non-neutralized targets, etc.

6.2 Match Time

6.2.1 Each participant’s Stage Times will be totaled to produce a Match Time.

6.2.2 Match Times for all participants will be ranked in order, lowest to highest, to determine match placement.

6.2.3 The participant with the lowest Match Time wins.

Insurance and release of liability

Organizing parties have not insured any of the participants. All participants are required to have an adequate insurance policy in place.

Every participant will be required to sign the Release of Liability. You can find the release form below, and it will also be available at the registration:

All participants are bound to follow match safety rules and range officers during the match. If the participant violates the safety rules or range officer commands intentionally or by negligence, the match organizer has the right to remove the participant from the match without refunding the entry fee.

The organizing party will not carry any liability of intentional or negligence incidents caused by participants. Prior to entering the match, the participant needs to be sure that they have needed mental and physical capabilities to perform match in a safe manner. Participants commit to using appropriate safety gear during the match. The organizing party will not carry any liability of damages due to the faulty or inadequate safety equipment.

Participants are required to have a suitable insurance policy covering shooting events. The organizing party has not insured participants.

Participants are responsible for their own gear, guns, and equipment. The organizing party will not carry any liability of possible damages for gear, guns, and equipment during the match.

I have read and understood the presented terms and conditions.

Frequently Asked Questions

Where are the stage briefings and shot counts?
-Stages are not published beforehand. The minimum required shots will be about 250-300 for the rifle and 150-200 for the handgun. More details will be sent to contestants before the event.

Can I borrow a gun from you?
-Unfortunately we have no guns to lend.

How do I bring my guns into Finland?
A) From within the EU you must have a valid EU Firearms Passport and the match ticket printed out. The firearms you bring must be listed on the Firearm Passport and must be listed as Class-A, if applicable due to magazines. The firearm is not presented when crossing the border unless requested by customs officials.
B) From outside of the EU you must have a private import licence. It's easiest if you can get a Finn to apply for one locally, but may be possible in the Finnish embassy of your country. Attach a copy of your valid local firearms licence and passport with the application. Magazines are not restricted.
In either case, you can ask for details from the firearms department of the Helsinki Police: [email protected]

I bought a ticket but can't make it, what now?
A) You can sell the ticket on your own, just let us know who is coming instead.
B) Return the ticket no later than 7 days before the start of the event for a full refund.

Can my mom and little brother come to watch me suffer on the stages?
-Yes! Spectators who follow the instructions of the range and organizers and wear eye and ear protection are most welcome. No need to register or buy a ticket for this, just show up and the staff will assist you.

Can I reserve a ticket?
-No.

Can I buy several tickets?
-No. The ticket is personal and buying it means you're the one entering the match.

Can I participate with a pistol-caliber carbine?
-They are not prohibited. Do note that you may have to activate a spinner from 150 meters away.

Can I stay overnight at the range?
-No camping at the range area. There are camping sites, cabins and such nearby, we can recommend those. Here's a list of various options, but it's all in Finnish.

History

History is best when you make it as you go. Finnish Brutality is organized annually and the latest one is the best, of course, but the legacy events are nothing to sneer at. All we did was our best!

Finnish Brutality 2023

Results

All the Results can be found Practiscore. See the top 3 of each category below..

Overall
  1. Polajnar, Ziga
  2. Hörnsten, Vincent
  3. Kuusama, Timo
Open
  1. Kuusama, Timo
  2. Eerola, Teemu
  3. Pietiläinen, Janne
Irons
  1. Sinervo, Samu
  2. Mellanen, Pirkka
  3. Pääkkönen, Roni
Armored
  1. Polajnar, Ziga
  2. Hörnsten, Vincent
  3. Renwall, Daniel
Breacher
  1. Polajnar, Ziga
  2. Pippuri, Jaakko
  3. Andersson, Felix

You can find the full listing of Breacher Division behind this link.

Finnish Brutality 2022

Finnish Brutality 2022 was organized in Loppi on the first weekend of September. And we had a blast! A big thanks to all the participants, staff, and collaborators! Check out the top three of each division below.

Participants in a row in front of a sea of flames.

Results

All results can be found at Practiscore. See the top 3 of each category below..

Combined match
  1. Sami Kallinen
  2. Samuel Tiili
  3. Antti Kettunen
Irons
  1. Eero Kaaja
  2. Calvin Truong
  3. Roni Pääkkönen
Open
  1. Samuel Tiili
  2. Antti Kettunen
  3. Janne Pietiläinen
Armored
  1. Sami Kallinen
  2. Juha Mäkinen
  3. Vincent Hörnsten
Recon
  1. Kristoffer Ellerås
  2. The Machine
  3. Juha Mäkinen

Recon Division results include the stage results and the run times combined. You can find the full listing of Recon Division behind this link.

You can find pictures in our Facebook gallery.

Finnish Brutality 2021

Remote Brutality

We have the results for Remote Brutality 2021! Our jury has crawled out from the dark and wet dungeon to announce the winners.

The task was to run a remote stage called Kasarda Universal, designed by @InRange TV.

Criteria for the winning entries were endurance, aesthetics, and general setup. Honorary mentions for ingenuity, 80's vibes, and for the use of bow and arrows. We think we mentioned bow and arrow at some point - and we got what we asked for, nice!

All the entries can be found on YT, Instagram, and here under the tag #remotebrutality2021. Go and give all the participants thumbs up!

Congrats to all the winners and a huge thanks to all the participants. This exceeded all our expectations. Thank you!

Next up: Finnish Brutality 2021 23rd-24th of October. Preparations have begun, join us #brutalitybootcamp !

Instructions

Because we had to cancel our Finnish Brutality: The Winter War, we decided to whip up a Remote Brutality contest. So dig out your rifles and kettlebells!

What you'll need

  • A kettlebell, rock, backpack, or another item you can throw around weighing 20 kg (44 lbs). In the instructions, this item will be referred to as the kettlebell.
  • A metal target (No larger than IPSC/IDPA silhouette)
  • A rifle
  • A timer
  • Fault line indicators

Setup

  • There are two boxes marked on the ground, A and B, with a distance of 15 meters
  • The target is approximately 50 meters from the center point of the two boxes
  • The shooter starts standing in Box A or Box B, with the rifle fully loaded, on safe, held at low ready.
  • The kettlebell is in the same box with the shooter on the ground.
Kasarda Drill Universal

How to perform the stage

  • At the buzzer, the shooter will go prone next to the kettlebell and acquire one hit on the target.
  • The shooter will put the safety on, ground the rifle and get up. The shooter will take the kettlebell and throw it towards the other box.
  • The shooter will grab the rifle, go prone next to the kettlebell and acquire one hit on the target.
  • The shooter will continue in the same manner until the kettlebell crosses the fault line of the opposite box.
  • The shooter goes prone next to the kettlebell in the box and acquires one hit on the target.
  • The shooter will continue back towards the first box in the same manner and continue this until the 180 second par time expires.

Important

  • The kettlebell needs to be thrown underhand with one or two hands. The shooter may not spin or shot put it.

Scoring

  • Remove 10 seconds from the 180 par time for each hit made from the A or B Boxes after the first one.
  • Hits from between the boxes do not count towards the final score; they only allow the shooter to move forwards.
  • Violation of the kettlebell throwing technique will disqualify the shooter
  • Violation of any gun safety rules will disqualify the shooter

How to participate

Take part in Remote Brutality by filming your performance of the stage and uploading the video on Instagram or YouTube using the hashtags #finnishbrutality and #remotebrutality2021, or uploading it to the Facebook event Remote Brutality 2021. Add your final score (180 s - 10 s for each hit from the A or B Boxes after the first one) to the post as well. Participation ends on March 14th, 2021, at 23:59.. On Instagram, your account needs to be public in order to participate.

Our jury will select three winners from all participants by March 22nd based on their overall performance and coolness factor. The first place will receive the Särmä TST belt set of their choice, so either the Pistol Belt set (value 304,95 €) or the Battle Belt system (value 284,96 €). The second place will receive a 100 € gift card to Varusteleka, and the third place will get a 50 € gift card.

Winners will be contacted personally via Instagram or Facebook private message. The winners' names will be published on Varusteleka's website and social media channels in the form of "John D."

Download printable map with instructions.

Finnish Brutality 2020

Finnish Brutality 2019

Finnish Brutality 2018

Särmä TST L1 T-shirt, Merino Wool, Green Särmä TST L1 T-shirt, Merino Wool, Black
Särmä TST L1 T-shirt, Merino Wool
Särmä TST L1 T-shirt, Merino Wool
39.99 USD
A purely functional merino wool T-shirt for active wear, made from merino wool, simply the best material you can wear next to the skin. Snug active fit, raglan sleeves and flatlock seams guarantee minimum chafe and maximum comfort, making this a damn good base layer for active, demanding use.
Särmä TST Operator Cap, M05 woodland camo Särmä TST Operator Cap, M04 Desert Camo
Särmä TST Operator Cap
Särmä TST Operator Cap
39.99 USD
Finally we have our own operator cap a.k.a contractor cap for all security and military operators and tactical action Jacksons. The design is quite similar to our Särmä Cap but it is made from different materials and it comes with a few operator-friendly tweaks.
Särmä TST L4 Combat Pants, M05 Woodland Camo Särmä TST L4 Combat Pants, Green Särmä TST L4 Combat Pants, Black
Särmä TST L4 Combat Pants
Särmä TST L4 Combat Pants
239.99 - 258.99 USD
Combat pants, with a Finnish touch! Versatile adjustments, reinforced in all high-wear areas and outfitted with a wide array of pockets. Made from a mechanical stretch fabric for unrestricted movement.
Särmä TST L4 Field Jacket, M05 woodland camo Särmä TST L4 Field Jacket, M04 Desert Camo
Särmä TST L4 Field Jacket
Särmä TST L4 Field Jacket
169.99 - 194.99 USD
The L4 Field Jacket was designed for pure functionality. Smart materials and a purpose-built design guarantee the best possible comfort regardless of what type of fighting and/or sustainment load you´re carrying. This is a great alternative for the Finnish military-issue jacket, which suffers from a load of compromises due to the fact that it was designed to double up as parade wear.
Särmä TST L4 Field Pants. M05 woodland camo Särmä TST L4 Field Pants. M04 Desert Camo
Särmä TST L4 Field Pants
Särmä TST L4 Field Pants
159.99 - 179.99 USD
The L4 Field Pants were designed for pure functionality. Smart materials, a relaxed fit, and clever details make them what a pair of field pants should be, comfortable and utilitarian. These are a great alternative for the Finnish military-issue pants, which suffer from a load of compromises due to the fact that they were designed to double up as parade wear.
Särmä TST Rifle Magazine Pouch, Ranger Green Särmä TST Rifle Magazine Pouch, M05 Woodland Camo Särmä TST Rifle Magazine Pouch, Gray-Green
Särmä TST Rifle Magazine Pouch
Särmä TST Rifle Magazine Pouch
64.99 USD
The best rifle magazine pouch/multipurpose pouch on the market. One that actually works with different caliber rifle mags. You can use the same pouch e.g. for AR and AK magazines, and they stay there even in very active duty. The versatile pouch can be used with the flap, with the elastic band, or as an open-top pouch. You can also use it as a general-purpose pouch.
Särmä TST Mechanix The Original Gloves, M05
Särmä TST Mechanix The Original Gloves, M05
29.99 USD
Available only at Varusteleka: Mechanix The Original gloves with the Finnish M05 camo! The areas of your body you can't cover with this excellent pattern just got smaller by a handful.
Altama Maritime Mid, M05 Woodland Camo Altama Maritime Mid, Coyote Altama Maritime Mid, Olive Drab Altama Maritime Mid, MultiCam
Altama Maritime Mid
Altama Maritime Mid
119.99 - 129.99 USD
The Altama Maritime Mid is a combat shoe designed for special forces conducting water operations. These comfortable shoes also fit your casual sneaker needs when you're off-duty.
Särmä TST Shooter's Belt, Ranger Green Särmä TST Shooter's Belt, M05 Woodland Camo Särmä TST Shooter's Belt, Gray-Green
Särmä TST Shooters Belt
Särmä TST Shooter's Belt
154.99 USD
We wanted the most functional shooter’s belt on the market, so we ended up designing it. This is a damn rigid, durable, comfortable, and smartly designed belt with a bomb-proof Cobra buckle and laser cut PALS webbing. Your mag pouches and other gear will stay exactly where you want.
Särmä TST Pistol Magazine Pouch, Ranger Green Särmä TST Pistol Magazine Pouch, Black Särmä TST Pistol Magazine Pouch, M05 Woodland Camo Särmä TST Pistol Magazine Pouch, Gray-Green
Särmä TST Pistol Magazine Pouch
Särmä TST Pistol Magazine Pouch
36.99 - 42.99 USD
Here’s a bloody awesome magazine pouch for all 9 mm double-stack magazines. You can adjust it for differently-sized mags or use it to carry a small flashlight or a multitool.
CAT Combat Application Tourniquet Gen 7
CAT Combat Application Tourniquet Gen 7
43.99 USD
A tourniquet is a must-have piece for any first aid kit. The legendary CAT is a long-time favorite, an easy and sure choice for any IFAK or medic bag. Lightweight and very easy to use.
Särmä TST Chamber Flag
Särmä TST Chamber Flag
1.99 USD
This simple little piece immediately shows your firearm to be empty and prevents chambering a round. Put it in; Range is clear! Get a few, you'll lose some anyway despite the orange color.
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